Snake
1
instructions
Use Arrow Keys To Move
var blockSize = 25;
var rows = 26;
var cols = 26;
var board;
var context;
var color
function changeColor() {
color = document.getElementById("color").value;
//document.body.style.backgroundColor = color;
}
var snakeX = blockSize * 5;
var snakeY = blockSize * 5;
var velocityX = 0;
var velocityY = 0;
var snakeBody = [];
//food
var foodX;
var foodY;
var score = 0;
var gameOver = false;
window.onload = function() {
board = document.getElementById("board");
board.height = rows * blockSize;
board.width = cols * blockSize;
context = board.getContext("2d"); //used for drawing on the board
placeFood();
document.addEventListener("keyup", changeDirection);
// update();
setInterval(update, 1000/10); //100 milliseconds
}
function update() {
if (gameOver) {
return;
}
context.fillStyle="black";
context.fillRect(0, 0, board.width, board.height);
context.fillStyle="blue";
context.fillRect(foodX, foodY, blockSize, blockSize);
if (snakeX == foodX && snakeY == foodY) {
snakeBody.push([foodX, foodY]);
placeFood();
}
for (let i = snakeBody.length-1; i > 0; i--) {
snakeBody[i] = snakeBody[i-1];
}
if (snakeBody.length) {
snakeBody[0] = [snakeX, snakeY];
}
context.fillStyle=color;
snakeX += velocityX * blockSize;
snakeY += velocityY * blockSize;
context.fillRect(snakeX, snakeY, blockSize, blockSize);
for (let i = 0; i < snakeBody.length; i++) {
context.fillRect(snakeBody[i][0], snakeBody[i][1], blockSize, blockSize);
}
//game over conditions
if (snakeX cols*blockSize || snakeY rows*blockSize) {
gameOver = true;
//alert("Game Over");
//location.reload();
OverAudio();
Restrat();
}
for (let i = 0; i (0-19.9999) -> (0-19) * 25
foodX = Math.floor(Math.random() * cols) * blockSize;
foodY = Math.floor(Math.random() * rows) * blockSize;
score++;
console.log(score); // 4
document.getElementById("score").innerHTML = score;
playAudio();
}
function playAudio(url) {
// Create a new Audio object
let audio = new Audio('Food.mp3');
// Play the audio
audio.play();
}
function OverAudio(url) {
// Create a new Audio object
let audio = new Audio('GameOver.wav');
// Play the audio
audio.play();
}
function Restrat(params) {
snakeX = blockSize * 5;
snakeY = blockSize * 5;
velocityX = 0;
velocityY = 0;
snakeBody = [];
//food
foodX;
foodY;
score = 0;
gameOver = false;
document.getElementById("score").innerHTML = score;
}
